<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
   "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" id="sixapart-standard">
<head>
   <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
   <meta name="generator" content="Movable Type 3.2" />

   <link rel="stylesheet" href="styles-site.css" type="text/css" />
   <link rel="alternate" type="application/atom+xml" title="Atom" href="atom.xml" />
   <link rel="alternate" type="application/rss+xml" title="RSS 2.0" href="index.xml" />

   <title>Double Down: Project Proposal - Dealing One Card</title>

   <link rel="start" href="" title="Home" />
   <link rel="prev" href="http://doublecounter.com/doubledown/2006_02_computation.html" title="Project Proposal - Computation" />
   <link rel="next" href="http://doublecounter.com/doubledown/2006_02_dealing_an_entire_game.html" title="Project Proposal - Dealing an Entire Game" />

   <!--
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
         xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/"
         xmlns:dc="http://purl.org/dc/elements/1.1/">
<rdf:Description
    rdf:about="http://doublecounter.com/doubledown/2006_02_dealing_one_card.html"
    trackback:ping="http://thespork.net/mt-tb.cgi/1052"
    dc:title="Project Proposal - Dealing One Card"
    dc:identifier="http://doublecounter.com/doubledown/2006_02_dealing_one_card.html"
    dc:subject=""
    dc:description="This entry contains the continuation of our project propsal, found here, and continuing from here. The following is taken from our project proposal: 3.1.1 Dealing One Card Starting at the deck, the first step will be controlling the motor which..."
    dc:creator="John"
    dc:date="2006-02-10T01:04:49-06:00" />
</rdf:RDF>
-->


   

   <script type="text/javascript" src="http://doublecounter.com/doubledown/mt-site.js"></script>
</head>
<body class="layout-one-column" onload="individualArchivesOnLoad(commenter_name)">
   <div id="container">
      <div id="container-inner" class="pkg">

         <div id="banner">
            <div id="banner-inner" class="pkg">
               <h1 id="banner-header"><a href="index.html" accesskey="1">Double Down</a></h1>
               <h2 id="banner-description">An automated card-dealer</h2>
            </div>
         </div>

         <div id="pagebody">
            <div id="pagebody-inner" class="pkg">
               <div id="alpha">
                  <div id="alpha-inner" class="pkg">

                     <p class="content-nav">
                        <a href="http://doublecounter.com/doubledown/2006_02_computation.html">&laquo; Project Proposal - Computation</a> |
                        <a href="index.html">Main</a>
                        | <a href="http://doublecounter.com/doubledown/2006_02_dealing_an_entire_game.html">Project Proposal - Dealing an Entire Game &raquo;</a>
                     </p>

                     <a id="a001052"></a>
                     <div class="entry" id="entry-1052">
                        <h3 class="entry-header">Project Proposal - Dealing One Card</h3>
                        <div class="entry-content">
                           <div class="entry-body">
                              <p>This entry contains the continuation of our project propsal, found <a href="http://doublecounter.com/doubledown/2006/02/introduction.html">here</a>, and continuing from <a href="http://doublecounter.com/doubledown/2006/02/computation.html">here</a>.</p>

<p>The following is taken from our project proposal:</p>

<blockquote><b>3.1.1 Dealing One Card</b>

<p>Starting at the deck, the first step will be controlling the motor which drives the belt with the rubber flap.  This particular module will simply do position control of the rubber flap around the belt.  For the purposes of this explanation, it is assumed the rubber flap begins on the top side of the belt.  When a card needs to be dealt one direction, the flap will be positionally controlled to move either clockwise or counterclockwise around the belt until it makes contact with a card on the bottom side of the belt and begins to drag it towards the appropriate person.  It will continue on until it returns to some home position on the top side of the belt.</p>

<p>The next step is flipping or not flipping the card.  If we are using a foot at the bottom of the ramp to stop the card or not, then when the single-card-dealer is given the flag to either flip the card or not, then by the time the card is down the ramp the foot will already have moved into or out of the way.  From there, as the card is being dealt, it passes whatever photosensor is used for card reading.  It is possible to use this sensor from the card reader not only to determine what card is being dealt, but also to determine once the card has reached a certain position down the ramp.  The card reader module implementation and control is completely transparent to the single-card-dealer.  Either by waiting for the card reader to send a signal that it is finished, or through just a simple time-delay signal, the solenoid to flip the card is activated.  Once the flipper returns to home position, a signal will be passed back to the dealing cart to indicate it is finished.</blockquote></p>
                           </div>
                           <div id="more" class="entry-more">
                              
                           </div>
                        </div>
                        <p class="entry-footer">
                           <span class="post-footers">Posted by John Hanauer on February 10, 2006 01:04 AM</span> <span class="separator">|</span> <a class="permalink" href="http://doublecounter.com/doubledown/2006_02_dealing_one_card.html">Permalink</a>
                        </p>
                     </div>

                                          <div class="trackbacks">
                        <h3 id="trackback" class="trackbacks-header">TrackBack</h3>
                        <div id="trackbacks-info">
                           
                        </div>
                        <div class="trackbacks-content">
                                                                                 <p>Listed below are links to weblogs that reference <a href="http://doublecounter.com/doubledown/2006_02_dealing_one_card.html" rel="nofollow">Project Proposal - Dealing One Card</a>:</p>
                           
                           <a id="p256"></a>
                           <div class="trackback" id="ping-256">
                              <div class="trackback-content">
                                 <p>
                                    &raquo; <a href="http://doublecounter.com/doubledown/2006/02/dealing_an_entire_game.html" rel="nofollow nofollow">Dealing an Entire Game</a> from Double Down<br />
                                    This entry contains the continuation of our project propsal, found here, and continuing from here. The following is taken from our project proposal: 3.1.2 Dealing an entire game When the dealing-cart receives a signal from the main control to deal... <a href="http://doublecounter.com/doubledown/2006/02/dealing_an_entire_game.html" rel="nofollow nofollow">[Read More]</a>
                                 </p>
                              </div>
                              <p class="trackback-footer">
                                 Tracked on <a href="#ping-256" rel="nofollow">February 10, 2006 01:09 PM</a>
                              </p>
                           </div>
                           
                        </div>
                     </div>
                     

                     
                  </div>
               </div>
            </div>
         </div>
      </div>
   </div>
</body>
</html>

