<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
   "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" id="sixapart-standard">
<head>
   <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
   <meta name="generator" content="Movable Type 3.2" />

   <link rel="stylesheet" href="styles-site.css" type="text/css" />
   <link rel="alternate" type="application/atom+xml" title="Atom" href="atom.xml" />
   <link rel="alternate" type="application/rss+xml" title="RSS 2.0" href="index.xml" />

   <title>Double Down: Project Proposal - Dealing an Entire Game</title>

   <link rel="start" href="" title="Home" />
   <link rel="prev" href="http://doublecounter.com/doubledown/2006_02_dealing_one_card.html" title="Project Proposal - Dealing One Card" />
   <link rel="next" href="http://doublecounter.com/doubledown/2006_02_card_reading.html" title="Project Proposal - Card Reading" />

   <!--
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
         xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/"
         xmlns:dc="http://purl.org/dc/elements/1.1/">
<rdf:Description
    rdf:about="http://doublecounter.com/doubledown/2006_02_dealing_an_entire_game.html"
    trackback:ping="http://thespork.net/mt-tb.cgi/1054"
    dc:title="Project Proposal - Dealing an Entire Game"
    dc:identifier="http://doublecounter.com/doubledown/2006_02_dealing_an_entire_game.html"
    dc:subject=""
    dc:description="This entry contains the continuation of our project propsal, found here, and continuing from here. The following is taken from our project proposal: 3.1.2 Dealing an entire game When the dealing-cart receives a signal from the main control to deal..."
    dc:creator="John"
    dc:date="2006-02-10T01:09:09-06:00" />
</rdf:RDF>
-->


   

   <script type="text/javascript" src="http://doublecounter.com/doubledown/mt-site.js"></script>
</head>
<body class="layout-one-column" onload="individualArchivesOnLoad(commenter_name)">
   <div id="container">
      <div id="container-inner" class="pkg">

         <div id="banner">
            <div id="banner-inner" class="pkg">
               <h1 id="banner-header"><a href="index.html" accesskey="1">Double Down</a></h1>
               <h2 id="banner-description">An automated card-dealer</h2>
            </div>
         </div>

         <div id="pagebody">
            <div id="pagebody-inner" class="pkg">
               <div id="alpha">
                  <div id="alpha-inner" class="pkg">

                     <p class="content-nav">
                        <a href="http://doublecounter.com/doubledown/2006_02_dealing_one_card.html">&laquo; Project Proposal - Dealing One Card</a> |
                        <a href="index.html">Main</a>
                        | <a href="http://doublecounter.com/doubledown/2006_02_card_reading.html">Project Proposal - Card Reading &raquo;</a>
                     </p>

                     <a id="a001054"></a>
                     <div class="entry" id="entry-1054">
                        <h3 class="entry-header">Project Proposal - Dealing an Entire Game</h3>
                        <div class="entry-content">
                           <div class="entry-body">
                              <p>This entry contains the continuation of our project propsal, found <a href="http://doublecounter.com/doubledown/2006/02/introduction.html">here</a>, and continuing from <a href="http://doublecounter.com/doubledown/2006/02/dealing_one_card.html">here</a>.</p>

<p>The following is taken from our project proposal:</p>

<blockquote><b>3.1.2 Dealing an entire game</b>

<p>When the dealing-cart receives a signal from the main control to deal to a particular position, it will first move to that position.  It will then pass the appropriate signals to the single-card-dealer to deal what the main control told it to.  Because the processes for dealing a single card are transparent to it, it will wait for an all-clear signal from the single-card-dealer. Once it receives the all-clear, it will pass this signal back to the main control. It will then await to receive its next instructions, and when it does it will move to the next position and pass the next appropriate signals for dealing the next card and so forth.  This step will utilize the motor devoted to moving the cart on wheels.  It will use position feedback to control the motor to move itself from one position on the table to the next.</blockquote></p>
                           </div>
                           <div id="more" class="entry-more">
                              
                           </div>
                        </div>
                        <p class="entry-footer">
                           <span class="post-footers">Posted by John Hanauer on February 10, 2006 01:09 AM</span> <span class="separator">|</span> <a class="permalink" href="http://doublecounter.com/doubledown/2006_02_dealing_an_entire_game.html">Permalink</a>
                        </p>
                     </div>

                                          <div class="trackbacks">
                        <h3 id="trackback" class="trackbacks-header">TrackBack</h3>
                        <div id="trackbacks-info">
                           
                        </div>
                        <div class="trackbacks-content">
                                                                                 <p>Listed below are links to weblogs that reference <a href="http://doublecounter.com/doubledown/2006_02_dealing_an_entire_game.html" rel="nofollow">Project Proposal - Dealing an Entire Game</a>:</p>
                           
                           <a id="p257"></a>
                           <div class="trackback" id="ping-257">
                              <div class="trackback-content">
                                 <p>
                                    &raquo; <a href="http://doublecounter.com/doubledown/2006/02/card_reading.html" rel="nofollow nofollow">Card Reading</a> from Double Down<br />
                                    This entry contains the continuation of our project propsal, found here, and continuing from here. The following is taken from our project proposal: 3.2 Card Reading The card reading layer will be necessary for determining what cards are dealt what... <a href="http://doublecounter.com/doubledown/2006/02/card_reading.html" rel="nofollow nofollow">[Read More]</a>
                                 </p>
                              </div>
                              <p class="trackback-footer">
                                 Tracked on <a href="#ping-257" rel="nofollow">February 10, 2006 01:09 PM</a>
                              </p>
                           </div>
                           
                        </div>
                     </div>
                     

                     
                  </div>
               </div>
            </div>
         </div>
      </div>
   </div>
</body>
</html>

